OOM-Engine – The Making-of

This devlog will be the story of the development of the game engine. It will be split in 2 or maybe 3 devlogs. At the beginning of the jam I started to check If I couldn't' use an existing engine.  Obviously Unity 5 and Unreal Engine 4 were out of race. Actually they generate huge... Continue Reading →

OOM-Engine – Genesis

A game within 1.44 MB ? A great challenge. This is the first time I have to write code while thinking so much about the memory (storage space, not the main memory). Nowadays computers are powerful, fast and they have a lot of storage space, often more than 1 TB.  We don't have to constantly... Continue Reading →

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